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201. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
"Ganking doesn't have enough consequences!" "I refuse to gank the bumper because I don't want the consequences of ganking!"
- by Kaarous Aldurald - at 2016.01.27 14:47:06
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202. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: I don't want to engage in criminal activities in order to prevent crime If you're going to deliberately restrict your own options for the sake of roleplay, you have handicapped yourself. Nothing to do with the m...
- by Kaarous Aldurald - at 2016.01.27 14:44:58
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203. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Pretty please, prove me wrong I did. You claimed the only way to get out of that situation is ganking the bumper. That statement is wildly, flagrantly false. I really don't know what you hope to accomplish by tr...
- by Kaarous Aldurald - at 2016.01.27 14:34:43
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204. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Nope. The only guaranteed way to get out of that situation is ganking the bumper. You lie. I've noticed you do that a lot.
- by Kaarous Aldurald - at 2016.01.27 13:57:02
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205. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
KickAss Tivianne wrote: Im not sure that is really risk. Especially since you outright lied about pricing for the second time.
- by Kaarous Aldurald - at 2016.01.27 13:55:44
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206. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: PvE'rs aren't aware of RNG based loot drop mechanics? It's absolutely discounted, especially since CCP has nerfed gun mining so much. The primary rewards for missions are isk and LP, while mining is absolutely consistent. ...
- by Kaarous Aldurald - at 2016.01.27 02:50:32
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207. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
KickAss Tivianne wrote: No gankers really don't have any Risk... loose a 2 million Isk ship. and not have any additional security status drop, or penalty for being a criminal. Same old same old. No Risk. How dishonest. It's basically never...
- by Kaarous Aldurald - at 2016.01.27 02:45:32
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208. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: - The primary counter to DEFEND someone that's (e:already) being bumped is to become criminal yourself and gank them Wrong. That's how you inflict "repercussions" on the ganker. There are plenty of ways to defend someone ...
- by Kaarous Aldurald - at 2016.01.27 02:39:45
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209. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: I've backed my points up No you have not. You've danced around like you were on fire, while ignoring the majority of what anyone says to you. Quote: Your latest is a simple strawman, trying to propose I think that t...
- by Kaarous Aldurald - at 2016.01.27 01:51:40
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210. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: My real intent is still to have more ganking I honestly don't believe you. But I will say that you should be proud of yourself for having found what appears to be a long standing bug, one as old as the game itself. You ca...
- by Kaarous Aldurald - at 2016.01.27 00:47:53
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211. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: But, if you wanted to change the mechanics, how would you write the logic of it? What decisions would you write into the game engine? "If carebear + tears, then highsec - PvP"
- by Kaarous Aldurald - at 2016.01.27 00:41:20
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212. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: Haha the carebear ad hominem. Classy but incorrect I'm afraid :) How's that exactly? You claimed that you were in favor of ganking, but that didn't even last two pages before your real intent came out. Quote: No, I'm s...
- by Kaarous Aldurald - at 2016.01.27 00:36:10
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213. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: So are we going to discuss fixes now? We don't discuss fixes for a non problem. Now answer the question, carebear. Are you saying that the game's physics engine for collision detection is working any way other than intende...
- by Kaarous Aldurald - at 2016.01.27 00:30:59
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214. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: You just contradicted your own argument No, I did not. And no amount of your deliberately being obtuse changes that. Like I said, the game's collision detection mechanics are working precisely as they were intended to. When...
- by Kaarous Aldurald - at 2016.01.27 00:20:28
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215. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: You might even say it's a flawed mechanic that doesn't work correctly? The game's physics collision mechanics are working precisely as intended. They are intended to bump ships and objects off of one another, and it would b...
- by Kaarous Aldurald - at 2016.01.27 00:14:19
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216. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: Kaarous Aldurald wrote: Eli Apol wrote: I was discussing the lack of aggression mechanics around bumping No you were not. You were talking about how ganking needs a complete overhaul. Please answer the question, is...
- by Kaarous Aldurald - at 2016.01.27 00:08:04
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217. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: I was discussing the lack of aggression mechanics around bumping No you were not. You were talking about how ganking needs a complete overhaul.
- by Kaarous Aldurald - at 2016.01.27 00:02:56
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218. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: So it's working as intended...yet CCP were looking at ways to change it? Be more obtuse. Those are two different things. They have said that they cannot change bumping. And they have also said that ganking as it is right n...
- by Kaarous Aldurald - at 2016.01.26 23:51:33
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219. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: And yet rather than discuss possible fixes, you try to shut down any debate and deny it's even a problem. Why would I possibly discuss "fixes" for something that is working fully as intended?
- by Kaarous Aldurald - at 2016.01.26 23:46:16
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220. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Nice try Tivianne but unfortunately trying to discuss this on forums with folks like Kaarous, Pablo and similar is fairly pointless as they are absolutely unable to move away from their black/white view of the game. ...
- by Kaarous Aldurald - at 2016.01.26 23:45:27
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